Sandpaper scratch led me to a funk break while the die roll kept rattling in my head. The main sounds are pretty much straight from the source wavs, with a little compression to even them up, and a couple loops got some reverb and/or resonance for flesh and liquidity. Everything’s cut up by hand, laid over a timeline the old-fashioned way. The low bang and the knocking from the die are pulsing a low a note, and I fell back on a rhodes (:^D) emulator and stabbed some riffs over the noises to keep the track moving. I tried to keep the sandpaper up front, but the die came forward as is his usual intention and fought it out with the paper and piano, gladiator-style.
‘Twas an absinthe fueled session, hence the title and tags. Always credit where credit is due to the green fairy.
The 16th weekly Junto is a shared-sample project. The theme is “background and foreground.” There are two provided samples, one of sandpaper and the other of dice. The charge was to make one track employing both samples, transforming them in any way and adding other elements if deemed integral. However, one of the two samples should provide the predominant background sound, and the other should provide the predominant foreground sound.
Sandpaper sample by HerbertBoland at http://www.freesound.org/people/HerbertBoland/sounds/28541/
Dice sample by Robinhood76 at www.freesound.org/people/Robinhood…sounds/60857/
More details on the Disquiet Junto at: soundcloud.com/groups/disquiet-junto